You have grown up in a empire at war, for all your life your people, the Mirsk, have been fighting a loosing war with the Imarii and their dark armys. Raised into a life of war you grew up a loyal Mirsk, fighting to save your people from certain death and allow those who were able to, to flee.Your fight has lead you to have ended up fighting at one of the last suriving bastions of your people, the motherhouse of the Mirsk Warders, the fortress of Vthan. As one of its last suriving defenders, you have suffered under seige for nearly 2 years, fighting off the Imarii’s army of demons to give the wardens time to finish their job to protect the Mirsk people.
The wardens have managed to seal the last of the World Gates from the Imarii, sealing them off from other worlds and protecting those of your people who have managed to flee from being followed. All that is left is for the three relics Aahan’Ren, the “Cup of Souls”, the “Blade of Runes” and the “Torque of Sacrifice”, to be taken from this world to prevent their use in reopening the world gates. Each of the three relics will be sent from this world on a seperate ship that has been sent to retrieve them and transport them to their new home in the warden’s new motherhouse on Kelia, in the town of Vass. Each relic is to be escorted to its destination by a select team magically bound to protect and deliver it at all cost to the new motherhouse.
You and your team, accompanied by several warders under the command of Captain Thran, Warcaster Jai and Father Brail are escorting the “Cup of Souls” on the ship “Swift Gull”, a brig belonging to Captain Cyran, that has been hired to deliver you to the city of Diyun. Those not choosen and the few surviving elders of the order in Vthan made an attack against the enemy to cover your escape, making a last stand, distracting the enemy and allowing the three ships to escape with the relics. As your ship sailed into its gateway you saw behind you the fortresses failsafes ignite, causing the very stones crack and burst into fire destroying the fortress and its defenders making sure the Imarii will never hold Vathan or its secrets. You and your team managed to escape the Irathi and their seige onboard the “Swift Gull” and over several months have made your way through the ways to the plane in which Kelia lay and are now only a few weeks sailing from Brynn and the city of Diyun.